Danielle Borst
Game Designs
All of Danielle's latest work regarding the gaming industry will appear here. Pictures of the work are shown with links to the projects provided.
PC games

This is a desert-themed multi-level 3D shooter PC game designed with multiple enemies with different abilities appearing throughout each level. It was created for MSU's CAS 117 course although it was not a required project.
This game is a space themed multi-level 3D platform PC game designed so that players must collect a key before being able to move to the next level of the game. It was created for MSU's CAS 117 course.


This was the second game I created in MSU's CAS 117 course. It is a space themed multi-level 2D platform PC game. As players progress and collect the key to move to the next level, the levels become more challenging with different, more powerful obstacles.
This was a project for Michigan State University's CAS 117 course. It is a fantasy-based 2D shooter PC game involving multiple enemies with different skill sets that appear with more frequency as someone progresses in the game.
